Hello!We chose the ice themed level for the alpha since it’s the most visually intricate design in the game. That’s because of the reflection on every iced surface.Now, if you are following the devlog, there’s a short showcase on the use of reflection maps.How does this reflection map work?As you can see in the video, […]
Hello!Here are more Previews from Art Direction Update.What do you think about the update?
Hello! We choose option A for the art direction. So here is the updated Corgi sprite! What do you think about the update?
Hello! After our last poll results, We are leaning between A and C. Which mockup between those two do you like better?
Hello!We’re making a BIG change in the art direction for the game. So were playing with some style variations.Which mockup do you like better?We are leaning towards A.
Hello!Here is a Timelapse from the rest of Score Systems explained in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/Aside from the eyesore color effect of the Jackpot and score spam we saw some problems in this first iteration.The fruits were dropped each three defeated enemies, but that saturated more the player interface and produced a spam of fruits as you can see […]
Hello!Here is a Timelapse from the first implementation of the Fruit Score System explained in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/
Hello!In this post we’re gonna talk about the score mechanics.Our first idea was a system based in objectives. For example, if the player fires 1000 bullets, the next enemy killed will drop a Fruit related to that objective. This system was discarded before implementation because is too difficult to keep track of so many objectives […]
The corgi can shoot a precise bullet known as “S.Bark”. This special bullet is not upgrade dependant and is always available when the player Taps the shoot button. S.Bark’s main use is to gather fruits, reveal some secrets and avoid “anti-bullet-spam hazards” in some stages.