In this post we’re gonna talk about the score mechanics.
Our first idea was a system based in objectives. For example, if the player fires 1000 bullets, the next enemy killed will drop a Fruit related to that objective. This system was discarded before implementation because is too difficult to keep track of so many objectives while dodging bullets.
This was a replaced by three score systems:
Fruit Scoring System: Fruits are the base for multiply scores, each fruit has a unique base score and could be collected by touch or barking them.
Fruits can be spawned by:
- Killing all enemies in a group.
- Killing a big enemy.
- Barking at hidden objects will spawn a Fruit after some hits.
Jackpot Scoring System: After collecting 5 fruits the Jackpot minigame will become active for a few seconds. In this mode each enemy drops a Coin. The bonus will stack if the player collects another 5 fruits in the duration and each stack increases all points scored.
Combo Scoring System: All score is multiplied by the combo value. The combo is increased by each collected fruit.