Animal Spirit
animal spirit

As seen on the depressing first implementation in the video, the game has a Force Power Up called “Animal Spirit”, yes like the R-Type one, some of the rules of our implementation:Unlike R-Type, Don’t stop the enemy bullets.You could detach/call it back with Animal Spirit ButtonWhen detached, stops only with enemies who resist more than […]

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Damage over time
damage over time

A mechanic worth mentioning is the damage over time behavior, some elements of the game like Plasma Beams and Force will hit the colliding objects constantly at the end of short time intervals. These intervals start/reset each time the colliding object enters the damage zone. This mechanic can be used strategically (abused) by rapidly moving […]

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