Stops the bullets and enemies.
Stops the bullets and enemies.
Effect finished with a white tint after the Green and Purple Color.
Implemented shot for Animal Spirit. Also added the Powerup Bar to the HUD, the Animal Spirit powerup goes in the third slot.
Detach and delayed vertical following behavior implemented.
Testing the bullet rotation support in preparation of the Animal Spirit.
Added some animations for alpha stage boss.
Hello!On this post We’re gonna explain How to do Plasma Beams like the ones on this post:http://kemonogames.com/2016/05/30/nom-nom-nom-delicious-plasma-beams/If you followed the Plasma Beams development on our blog, you should remember the theory here:http://kemonogames.com/2016/05/31/uheartbeast-replied-to-your-video-nom-nom-nom/This post explains better that theory using Godot Engine, but you could apply this to all video game engines.First a Plasma Beam is composed […]
Now we have to make our own art for the spaceship and enemies before some company sues us for prototyping with their assets to end up making some more pachinko machines. Guess what, the main ship is a Corgi so here is a collage of the ongoing evolution of the main character. And we draw more […]
Because We love the Lasers Plasma Beams from Ikaruga We tried to imitate the same effect in pixel art. Here is a video preview of the Plasma Beam assets.
Making the first version of the graphics for tilesets.