Guardian Eye
Guardian Eye

Guardian EyeAn Eye boss known as Guardian Eye, the boss from fourth level. This boss is a big eye followed with smaller eyes, but for alpha stage we used only the big eye phase. At first we designed the bosses for one health bar, but because the player ship could dish too much damage with […]

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Snail enemies
snail enemies

Snail Turrets from the first level, they sleep in walls and when the player is near, they woke up and crawl around shooting at player direction.They come in groups, with smaller Snails and a bigger one known as Snail Master.Same as fish ship behavior, if the Master is dead, the smaller Snails stop their actions and […]

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Fish ships
Fish ships

Here are some enemies from the first level, a school of Fish Ships led by a mighty Fish Ship Master. There is more info about these enemies in this devlog post.

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Tilemap reflections
Tilemap reflections

Hello!We chose the ice themed level for the alpha since it’s the most visually intricate design in the game. That’s because of the reflection on every iced surface.Now, if you are following the devlog, there’s a short showcase on the use of reflection maps.How does this reflection map work?As you can see in the video, […]

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Which Mockup?
mockup 1

Hello!We’re making a BIG change in the art direction for the game. So were playing with some style variations.Which mockup do you like better?We are leaning towards A.

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Jackpot timelapse
jackpot timelapse

Hello!Here is a Timelapse from the rest of Score Systems explained in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/Aside from the eyesore color effect of the Jackpot and score spam we saw some problems in this first iteration.The fruits were dropped each three defeated enemies, but that saturated more the player interface and produced a spam of fruits as you can see […]

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