The Animal Spirit could follow the Corgi too.
The Animal Spirit could follow the Corgi too.
Detach and delayed vertical following behavior implemented.
As seen on the depressing first implementation in the video, the game has a Force Power Up called “Animal Spirit”, yes like the R-Type one, some of the rules of our implementation:Unlike R-Type, Don’t stop the enemy bullets.You could detach/call it back with Animal Spirit ButtonWhen detached, stops only with enemies who resist more than […]
Testing the bullet rotation support in preparation of the Animal Spirit.
A mechanic worth mentioning is the damage over time behavior, some elements of the game like Plasma Beams and Force will hit the colliding objects constantly at the end of short time intervals. These intervals start/reset each time the colliding object enters the damage zone. This mechanic can be used strategically (abused) by rapidly moving […]
Plasma Beam now collides and boss takes damage.
Added some animations for alpha stage boss.
This is How we animated some segments of the stage on the editor.
Because our game needs to be more depressing to compete withAAA Games. Here is a death routine for the player.
The game supports many resolution modes, but We aim for perfect pixel rendering, that requires resolutions multiple of 480×270 to avoid distortion.