Trippy shaders and toned down the red in the explosions.
Trippy shaders and toned down the red in the explosions.
Experimenting with sprite shaders in Godot Engine.
Remade the explosion animation because the old one was boring.
Removed the particles and left only the explosions.
Removed gibs, and the first iteration of an explosion sprite.
Experimenting with some explosion effects. Because what is an action game without explosions.
Another unrelated experiment with the game progress which consist of rotate the camera on the direction vector.
An experiment worth capturing, but unrelated to the game’s progress where we change the player rotation alongside the camera direction.
Here is how we edit levels in Godot Engine, first we make a mockup of the level, digitize it with correct proportions and put it as a guide inside the editor, then we place each asset following the image as reference.This image is the first version of the alpha level, a temporal level with the […]
Here is the scrolling using paths and animation. And the first tileset placement for the alpha level.