Power up bar
Happy New Year
Hello!In this post we’re gonna talk about the Power Up bar.The corgi can be upgraded following three different paths. Each path is portrayed by Red, Green and Blue Power Ups that can be dropped by some enemies.When the player collect a color power up, the cursor moves forward one category.The player can then activate the […]
Happy New Year from Kemono Games.Aside from the festivities we had some progress in the last few months:Made some assets for a score prototype.Polished the absorb/time stop mechanic based in prototype feedback.Quality of life changes to our level editor like Triggered events.An almost finished the first implementation of Score Systems.
More about Stop Time Mechanic
Happy Holidays from Kemono Games!
Hello!In this post we’re gonna talk about the stop time mechanic, aka “zawarudog”This mechanic is heavily tied to absorb. The idea is when the player holds down the absorb button the stage will freeze for some time depending on the power stored in the “time stop bar”. While the stage is stopped the ship remains […]
Protocorgi Parry Prototype
Hello Guys!In this post we’re gonna talk about the absorb mechanic, also know as “parry”, and some the design decisions behind it. This mechanic can be tested in our latest prototype:https://kemonogames.itch.io/protocorgi-old-parry-prototypeWhen the player taps the absorb button the corgi will be able to absorb every bullet that hits him during a small time window, bullets […]
Hello Guys,We have just released a prototype of Protocorgi, this is a stripped-down version of the game to test the Absorb and Time Stop mechanics. Another purpose of this prototype is to check the performance across different OS.You can download it from:https://kemonogames.itch.io/protocorgi-old-parry-prototypeWe are looking forward to receive your feedback.
What is a SHMUP without “option” helpers, we have that too, is the fifth slot on the powerup bar. The options work as follows: When moving forward or backward the options will orbit in the opposing direction. In the video is the first implementation of the orbit behavior without taking the player movement into account.
Plasma beam size
Here is the Missile Satellite, it’s only purpose of existence is shot…. Missiles. Represents the second slot on the powerup bar.
More details about the Plasma Beam behaviors in the game, the Plasma Beams get shorter on every hit.In the video when the Plasma Beam hits a Popcorn enemy, it will stop for a single frame and it’s length will shorten. When the body size is smaller than a threshold, the Plasma Beam disappears.