Fruit Timelapse
fruit timelapse

Hello!Here is a Timelapse from the first implementation of the Fruit Score System explained in:

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Scoring Systems
scoring systems

Hello!In this post we’re gonna talk about the score mechanics.Our first idea was a system based in objectives. For example, if the player fires 1000 bullets, the next enemy killed will drop a Fruit related to that objective. This system was discarded before implementation because is too difficult to keep track of so many objectives […]

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S.Bark Timelapse
s bark timelapse

The corgi can shoot a precise bullet known as “S.Bark”. This special bullet is not upgrade dependant and is always available when the player Taps the shoot button. S.Bark’s main use is to gather fruits, reveal some secrets and avoid “anti-bullet-spam hazards” in some stages.

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Power Ups Timelapse
power ups timelapse

Hello!We’re working on the collectibles for the game, Power ups, Fruits, Coins, etc.Here is a timelapse showing the development of the power ups.More details of these in:

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Power up bar
power up bar

Hello!In this post we’re gonna talk about the Power Up bar.The corgi can be upgraded following three different paths. Each path is portrayed by Red, Green and Blue Power Ups that can be dropped by some enemies.When the player collect a color power up, the cursor moves forward one category.The player can then activate the […]

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Happy New Year
intro ship assets

Happy New Year from Kemono Games.Aside from the festivities we had some progress in the last few months:Made some assets for a score prototype.Polished the absorb/time stop mechanic based in prototype feedback.Quality of life changes to our level editor like Triggered events.An almost finished the first implementation of Score Systems.

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More about Stop Time Mechanic
stop time mechanic

Hello!In this post we’re gonna talk about the stop time mechanic, aka “zawarudog”This mechanic is heavily tied to absorb. The idea is when the player holds down the absorb button the stage will freeze for some time depending on the power stored in the “time stop bar”. While the stage is stopped the ship remains […]

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Absorb mechanic
absorb mechanic

Hello Guys!In this post we’re gonna talk about the absorb mechanic, also know as “parry”, and some the design decisions behind it. This mechanic can be tested in our latest prototype: the player taps the absorb button the corgi will be able to absorb every bullet that hits him during a small time window, bullets […]

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Protocorgi Parry Prototype
prototype header

Hello Guys,We have just released a prototype of Protocorgi, this is a stripped-down version of the game to test the Absorb and Time Stop mechanics. Another purpose of this prototype is to check the performance across different OS.You can download it from: are looking forward to receive your feedback. 

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