Level 1 – Music Preview
Hello,First we have some news about the name of the game, we changed it from Space Corgi to ProtoCorgi. So this is the last time we use the tag “Space Corgi” in our posts.Second here is a video preview of the demo which we are working on. This is a big level for testing all mechanics together […]
Level 1 – Music previewHello!Are you ready to listen to the game’s music?, Here is the Space Corgi’s first level preview from the composer Francisco “Foco” Cerda, we aim for an unique theme and mood for each stage.What do you think?
Guardian EyeAn Eye boss known as Guardian Eye, the boss from fourth level. This boss is a big eye followed with smaller eyes, but for alpha stage we used only the big eye phase. At first we designed the bosses for one health bar, but because the player ship could dish too much damage with […]
Snail Turrets from the first level, they sleep in walls and when the player is near, they woke up and crawl around shooting at player direction.They come in groups, with smaller Snails and a bigger one known as Snail Master.Same as fish ship behavior, if the Master is dead, the smaller Snails stop their actions and […]
Here are some enemies from the first level, a school of Fish Ships led by a mighty Fish Ship Master. There is more info about these enemies in this devlog post.
Art direction update
Hello!We chose the ice themed level for the alpha since it’s the most visually intricate design in the game. That’s because of the reflection on every iced surface.Now, if you are following the devlog, there’s a short showcase on the use of reflection maps.How does this reflection map work?As you can see in the video, […]
Hello!Here are more Previews from Art Direction Update.What do you think about the update?
Hello! We choose option A for the art direction. So here is the updated Corgi sprite! What do you think about the update?
Hello! After our last poll results, We are leaning between A and C. Which mockup between those two do you like better?