Added some animations for alpha stage boss.
Added some animations for alpha stage boss.
This is How we animated some segments of the stage on the editor.
Because our game needs to be more depressing to compete withAAA Games. Here is a death routine for the player.
The game supports many resolution modes, but We aim for perfect pixel rendering, that requires resolutions multiple of 480×270 to avoid distortion.
Player shoot Plasma Beams for testing purposes, because this is an enemy-only weapon.
Enemies can now die, replaced the Corgi and missile graphics and removed the crt effect because We want to achieve good looking pixel art without filters.
Hellodatysoos!For your first question:Hey, hello. It is me again. I was interesting your laser in godot QA, then I was in your blog. So i have a question: how to make laser go to the mouse cursor?Now in the Plasma Beam from the tutorial We have:A variable for the plasma_beam width (”beam_size_x”).The plasma_beam node position.The […]
Hello!On this post We’re gonna explain How to do Plasma Beams like the ones on this post:http://kemonogames.com/2016/05/30/nom-nom-nom-delicious-plasma-beams/If you followed the Plasma Beams development on our blog, you should remember the theory here:http://kemonogames.com/2016/05/31/uheartbeast-replied-to-your-video-nom-nom-nom/This post explains better that theory using Godot Engine, but you could apply this to all video game engines.First a Plasma Beam is composed […]
Now we have to make our own art for the spaceship and enemies before some company sues us for prototyping with their assets to end up making some more pachinko machines. Guess what, the main ship is a Corgi so here is a collage of the ongoing evolution of the main character. And we draw more […]
Polygonal Line Plasma Beams implementation with collisions.