Stop Time Tint
stop time tint

Looking at one of our favorite references for time stopping we decided to emulate the Green and Purple tint when the ability expands. On the Video there is the effect idea on slow motion.

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Stop Time
stop time

One of the ship’s powers which Stops Time for a few seconds, the duration is dictated by a bar filled by absorbing bullets. In the Video the first version of it’s visual effect. 

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Animal Spirit
animal spirit

As seen on the depressing first implementation in the video, the game has a Force Power Up called “Animal Spirit”, yes like the R-Type one, some of the rules of our implementation:Unlike R-Type, Don’t stop the enemy bullets.You could detach/call it back with Animal Spirit ButtonWhen detached, stops only with enemies who resist more than […]

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Damage over time
damage over time

A mechanic worth mentioning is the damage over time behavior, some elements of the game like Plasma Beams and Force will hit the colliding objects constantly at the end of short time intervals. These intervals start/reset each time the colliding object enters the damage zone. This mechanic can be used strategically (abused) by rapidly moving […]

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