Looking at one of our favorite references for time stopping we decided to emulate the Green and Purple tint when the ability expands. On the Video there is the effect idea on slow motion.
Looking at one of our favorite references for time stopping we decided to emulate the Green and Purple tint when the ability expands. On the Video there is the effect idea on slow motion.
One of the ship’s powers which Stops Time for a few seconds, the duration is dictated by a bar filled by absorbing bullets. In the Video the first version of it’s visual effect.
Implemented shot for Animal Spirit. Also added the Powerup Bar to the HUD, the Animal Spirit powerup goes in the third slot.
Damage the enemies following the rules explained here.
The Animal Spirit could follow the Corgi too.
Detach and delayed vertical following behavior implemented.
As seen on the depressing first implementation in the video, the game has a Force Power Up called “Animal Spirit”, yes like the R-Type one, some of the rules of our implementation:Unlike R-Type, Don’t stop the enemy bullets.You could detach/call it back with Animal Spirit ButtonWhen detached, stops only with enemies who resist more than […]
Testing the bullet rotation support in preparation of the Animal Spirit.
A mechanic worth mentioning is the damage over time behavior, some elements of the game like Plasma Beams and Force will hit the colliding objects constantly at the end of short time intervals. These intervals start/reset each time the colliding object enters the damage zone. This mechanic can be used strategically (abused) by rapidly moving […]
Plasma Beam now collides and boss takes damage.