For drawing tiles using image instances in Photoshop like the ones in the last video:Left Click on the tile layerConvert to Smart ObjectCopy the Smart Object Layer 9 times on a 3×3 gridLeft Click on one of the Smart Object Layers and select Edit ContentsSeparate the 3×3 grid window and the one with the Smart […]
Making the first version of the graphics for tilesets.
Trippy shaders and toned down the red in the explosions.
Experimenting with sprite shaders in Godot Engine.
Remade the explosion animation because the old one was boring.
Removed the particles and left only the explosions.
Removed gibs, and the first iteration of an explosion sprite.
Experimenting with some explosion effects. Because what is an action game without explosions.
Another unrelated experiment with the game progress which consist of rotate the camera on the direction vector.
An experiment worth capturing, but unrelated to the game’s progress where we change the player rotation alongside the camera direction.