Fruit Timelapse
fruit timelapse

Hello!Here is a Timelapse from the first implementation of the Fruit Score System explained in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/

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Power Ups Timelapse
power ups timelapse

Hello!We’re working on the collectibles for the game, Power ups, Fruits, Coins, etc.Here is a timelapse showing the development of the power ups.More details of these in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/

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More about Stop Time Mechanic
stop time mechanic

Hello!In this post we’re gonna talk about the stop time mechanic, aka “zawarudog”This mechanic is heavily tied to absorb. The idea is when the player holds down the absorb button the stage will freeze for some time depending on the power stored in the “time stop bar”. While the stage is stopped the ship remains […]

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Absorb mechanic
absorb mechanic

Hello Guys!In this post we’re gonna talk about the absorb mechanic, also know as “parry”, and some the design decisions behind it. This mechanic can be tested in our latest prototype:https://kemonogames.itch.io/protocorgi-old-parry-prototypeWhen the player taps the absorb button the corgi will be able to absorb every bullet that hits him during a small time window, bullets […]

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Options
options

What is a SHMUP without “option” helpers, we have that too, is the fifth slot on the powerup bar. The options work as follows: When moving forward or backward the options will orbit in the opposing direction. In the video is the first implementation of the orbit behavior without taking the player movement into account. 

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Plasma beam size
plasma beam size

More details about the Plasma Beam behaviors in the game, the Plasma Beams get shorter on every hit.In the video when the Plasma Beam hits a Popcorn enemy, it will stop for a single frame and it’s length will shorten. When the body size is smaller than a threshold, the Plasma Beam disappears.

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