ProtoCorgi Demo Update 1.0.221
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Hello Everyone,Mission Control here! Bullet and Nixie are still working on deliver the Switch version for the best possible, one-of-a-kind ProtoCorgi experience! Until then here is a small peek in the new updated windows demo with many changes implemented thanks to your feedback.Download the latest ProtoCorgi demo from Steam:https://steam.protocorgi.com/This update syncs the changes from the demo with […]

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ProtoCorgi Update 0.26
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Hello Guys!Here is a new update of the ProtoCorgi Demo!, and this is a big one!We fixed almost all of the bugs, better powerup management, giant fruits, some optimizations and reworked the menu with more options!Feels like a new game now!Download the latest version from Steam!:https://store.steampowered.com/app/1039280/ProtoCorgi/or itch.io:https://kemonogames.itch.io/protocorgi-demoAnd if you like our work, don’t forget to add […]

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ProtoCorgi Demo
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Hello!Are you ready to play with a Corgi…… in Space?, Here is the Demo of ProtoCorgi, a very long unique mixed level with content and difficulty from first stage to last one in itch.io: https://kemonogames.itch.io/protocorgi-demoand Steam:https://store.steampowered.com/app/1039280/ProtoCorgi/We are open and encourage feedback from community.If you like our work, don’t forget to add ProtoCorgi to your wishlist […]

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Guardian Eye
Guardian Eye

Guardian EyeAn Eye boss known as Guardian Eye, the boss from fourth level. This boss is a big eye followed with smaller eyes, but for alpha stage we used only the big eye phase. At first we designed the bosses for one health bar, but because the player ship could dish too much damage with […]

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Snail enemies
snail enemies

Snail Turrets from the first level, they sleep in walls and when the player is near, they woke up and crawl around shooting at player direction.They come in groups, with smaller Snails and a bigger one known as Snail Master.Same as fish ship behavior, if the Master is dead, the smaller Snails stop their actions and […]

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Tilemap reflections
Tilemap reflections

Hello!We chose the ice themed level for the alpha since it’s the most visually intricate design in the game. That’s because of the reflection on every iced surface.Now, if you are following the devlog, there’s a short showcase on the use of reflection maps.How does this reflection map work?As you can see in the video, […]

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Jackpot timelapse
jackpot timelapse

Hello!Here is a Timelapse from the rest of Score Systems explained in:http://kemonogames.com/2017/01/29/hello-in-this-post-were-gonna-talk-about-the/Aside from the eyesore color effect of the Jackpot and score spam we saw some problems in this first iteration.The fruits were dropped each three defeated enemies, but that saturated more the player interface and produced a spam of fruits as you can see […]

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